After graduating from the School of Film and Television at U.S.C., John began his career in the industry as a cinematographer, working on a variety of projects for television and film. In 1993, he was introduced to computer animation by a friend, and soon found a new and exciting outlet for his skills in cinematography. With his ability to translate the real world of filmmaking into the computer, John was soon discovered by Amblin Entertainment in 1993, where he began work on the visual effects team for seaQuest DSV (1993) (TV)_. John was soon promoted to Vice-President/General Manager of the newly founded Amblin Imaging, where he supervised effects on both seaQuest and Star Trek: Voyager. His work on the pilot of Voyager earned him an Emmy Award in 1995, for computer animation. With the end of seaQuest and Amblin Imaging in 1996, John moved off lot to form his own facility, Digital Muse, creating effects for shows such as X-Files, Sliders and Titanic: The mini-series, as well as continued work on Voyager and Deep Space Nine. In addition, the company branched into film and commercial work, quickly becoming a premier visual effects boutique in Hollywood. In 2000, John left Muse to found a visual effects division at Hollywood Digital West. The team he helped form would produce visual effects for the acclaimed series Invisible Man on the Sci-Fi Channel. In 2002, John moved up to Vice President of Visual Effects for Liberty Livewire Pictures, working closely with Riot Effects in Santa Monica, and Encore Effects in Hollywood. Utilizing his skills in production, post-production and visual effects, in 2003, John began his transition back into producing for feature film and television, working with CafeFX, Vinton Studios (now Laika) and many others as a producer. John has also acted as General Manager for worldwide VFX giant Pixomondo, Managing Director of supercomputer company Silverdraft and Executive Producer for Shade VFX, New York.